就放個code
using UnityEngine; using System.Collections; public class TraceMouse : MonoBehaviour { private Camera mainCamera; // Use this for initialization void Start () { mainCamera = Camera.main; } // Update is called once per frame void Update () { //transform object to screen space Vector3 transformScreenPosition = mainCamera.WorldToScreenPoint(transform.position); //use object's z in screen space as mouse's z in screen space, then calculate mouse's world position Vector3 mouseWorldPosition = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, transformScreenPosition.z)); //direction from object to mouse Vector3 dir = (mouseWorldPosition - transform.position).normalized; //set direction to object's local axis transform.up = dir; } }
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